Fall 2015 Topics & Studios
Friday, April 10, 2015
SPECIAL TOPICS (ARCH 390, ARCH 790)
Undergraduate students enroll in ARCH 390
Graduate students enroll in ARCH 790
Click here for a Printable Version (PDF:351k)
ARCH 390/790 – Portfolio & Professional Representation
Instructor: Ash Lettow,
For graduate students, ARCH 790 Portfolio & Professional Representation counts as practice course.
This course will focus on building a variety of comprehensive approaches to the professional presentation of architectural and urban planning concepts, materials, and ideas. The targeted outcome is the construction of a portfolio and corresponding presentation that concisely and comprehensively communicates each individual’s unique body of work. This document will be built using a media flexible approach, allowing for print, digital, and web application as needed for professional and graduate school interviews. In class lectures, demonstrations and critiques will focus on fundamental approaches to design: typography, layout, graphics, color, content, editing, and form. Methods of digital and photographic documentation will be addressed using a variety of imaging technologies. The Adobe Creative Suite will be utilized to produce master documents for print and web design. Professional writing will be heavily stressed and will include a C.V. and refined supporting materials for the portfolio and presentation.
ARCH 390/790 – Visible Certainty-Diagramming & Mapping Info
Instructor: Chris Cornelius
With information and data becoming increasingly available to architects and designers and a multitude of computational means of reading this information, it is becoming imperative that designers be able to interpret and translate this info into meaningful design inspiration. This course will focus on the importance, theory and fundamentals of diagramming and mapping information, space and concepts in a manner relevant to architects. Students will be asked to render visible their own areas of investigation. These may include studio projects, graduate thesis projects or other self-initiated interests.
We are Seeking Planners, Designers, Architects, and Engineers to Develop Bus Rapid Transit Concepts for the Milwaukee Region Bus Rapid Transit (BRT) systems have become a new transit phenomenon in the United States and abroad. They differ from traditional bus service because they are on dedicated rights-of-way (bus-only lanes, tunnels, or elevated lanes), consolidate passenger access at stations every one-half to two miles, allow at-level boarding at multiple doors, and provide much faster service than local buses. Recently, several transportation agencies and organizations have proposed BRT as an option to create well-connected, high-speed public transit in the Milwaukee metropolitan region. In response to this interest, our workshop will include the following elements:
Vision for a BRT System: We will develop ideas for the BRT system, including:
What would the system look like?
What would the stations look like?
Where would the routes go?
How would the bus lanes be designed?
Professional Products: The course will be a hands-on workshop that will communicate a clear concept of what BRT could look like in the Milwaukee Region:
A professional report
Visual displays (e.g., system maps, corridor cross-sections, and station architectural designs)
Public Presentations: Final products will draw upon input from one community outreach meeting and be presented at a second community outreach meeting.
ARCH 390/790 – Applied Design Realization Incubator
Instructor: Greg Thomson,
Disruptive Thinking for Productive Technology The application of disruptive technology into the design and realization of the built environment requires the introduction of disruptive learning and teaching methods. This project follows proven concept-to-commercialization and entrepreneurial skill-building methodologies. Through these disruptive modes of learning, future architects will learn to apply creative skills to the realization, and potential commercialization, of architectural scaled components. The course focus on environmental impact and sustainability is driven by these facts: (1) In the U.S. urban population is currently 83% of total population.); (2) the total land area of cities in the U.S., as a percentage of total land area is only 0.67%. (3) the International Energy Agency’s World Energy Outlook, 2008 estimates that “By 2030, 87% of US energy will be consumed in cities;” and (4) the publication of findings by the New Climate Economy, Commission on the Economy and Climate indicates that climate mitigation strategies will be essentially zero cost, as economic growth and climate change action happen together. These facts point to the potential to radically remake the paradigm of the role of the architect (and other design professionals) through collaborative work with a broad range of stakeholders, which can lead to making cities that are healthy, safe, and sustainable.
Participating students will learn valuable lessons in the communication of ideas, trans-disciplinary collaboration, project management, and application of technology for prototyping and fabrication of architecture and engineering solutions that dramatically reduce greenhouse gas emissions from buildings. This course addresses issues central to architectural practice through directly engaging the need to understand the changing role of an architect, and therefore be able to adapt to changing professional demands. This will be accomplished through introducing new skills in entrepreneurial thinking, strategic management, interdisciplinary team collaboration, and hands-on design realization experience that requires the use of evidence-based materials and system design methods.
Applying disruptive educational methods will instill the belief that this paradigm change can begin with our current generation of students, and result in expanding professional opportunity. The vision of this proposal is to break down the complexity of the systems and assemblages in the built environment into discretized subsets and components, and to use those components as vehicles for creating entrepreneurial opportunity in the development of the climate change adaptation and mitigation economy. Working in trans-disciplinary design teams, students will take a building component from concept to functional prototype.
ARCH 390/790 – Urban Spelunking: Exploring the City through Drawing
Instructor: Mo Zell,
Discover the in-between places of the city, those spots less traveled, and those that have yet to be brought to life with a new way of seeing. Utilization of charcoal for your investigations is recommended. Previous drawing experience is not required.
This seminar leaves the classroom behind and uses the city as our laboratory. Class days will be spent drawing on site in and around the city.
ARCH 533 Topics in Architectural Theory Subtitle: Pillow Talk
Instructor: Whitney Moon,
Pillow Talk explores the history, theory, design, fabrication, and performance of architectural inflatables from the 1960s to present. Through their participatory and do-it-yourself nature, inflatables—also known as pneumatics, blow-ups, airdomes, airhouses, or windbags—offer an alternative to traditional modes of generating architectural form and space. Blurring the line between air and building, or building and installation, they demonstrate that architecture can be soft and temporary, and even as immaterial as air. According to Ant Farm’s Inflatocookbook (1971), the go-to do-it-yourself manual for pneumatic construction, the reason to build inflatables becomes obvious “as soon as you get people inside” and they experience “the freedom and instability of an environment.” The instantaneity, ephemerality, and mobility of these air-filled structures and their respective membranes subvert the careful planning and durable detailing affiliated with architectural modernism.
This shift from hardware to software exposes architecture to technical and cultural innovation, offering up new possibilities for performance. What, then, is the history and future of inflatable architecture? This seminar, organized around a series of themes engaging pneumatic performance, will involve students in research, writing, and the production of inflatable forms and spaces. The first phase of the semester will be structured around a series of readings and precedents related to architectural inflatables. The second phase of the term will engage students in hands-on pneumatic experimentation with a variety of materials and techniques, exploring themes and processes extracted from the first phase. The third and final phase of the course will support the development of pneumatic research, design, and fabrication projects.
ARCH 583 Emerging Topics in Digital Technology
Subtitle: Revit Skills Workshop
Instructor: Gil Snyder,
Taught by professional BIM trainers from the offices of Eppstein Uhen Architects, Milwaukee, and coordinated by Professor Snyder. OPEN ONLY TO STUDENTS in the ARCH 825 BIM studio. The seminar is taught in a dedicated EUA computer training lab using Autodesk® Revit® building software.
UNDERGRADUATE-ONLY DESIGN STUDIO
600-LEVEL (not open to graduate students)
ARCH 636 Studies in Form and Composition
Subtitle: Wild Style: A Hip-Hop Museum
Instructor: Chris Cornelius,
In 1983 the film “Wild Style” was released bringing hip-hop, graffiti art and break dancing to a much wider audience. This film is regarded as an important part of hip-hop history in that it was the first time this culture was introduced in the mass media. Hip-hop (and jazz) is regarded as a truly American-born art form. Its roots are in New York and its Burroughs and it is inextricably tied to graffiti art and breakdancing.
This project will be a museum for hip-hop recognizing it as an important art form. The Cornell University Library has recently started archiving hip-hop, and in many ways legitimizing it as an art. This studio project will be sited in the DUMBO area of Brooklyn, New York and will be a home for a collection much like the one at Cornell. We will concern ourselves with a very specific time-frame in hip-hop history that is its origins, in the late 1970s, to 2000. We will examine the associated art forms of graffiti and breaking along with MC-ing and DJ-ing. Travel to the site will not be necessary or required. We will treat the project much like a competition where you may not have an opportunity to visit the site. All of the site information will be provided for you.
MIXED UNDERGRADUATE/GRADUATE STUDENT STUDIOS
(undergraduate students enroll in 600-level; graduate students enroll in 800-level)
ARCH 615/815 Studies in Architectural Technology and Theory Subtitle: Neo-Postmodern Skyscraper/Animation Studio
Instructor: Joe Stagg,
The main aim of this studio is to program and design the innovative skyscraper. The Neo-Postmodern Skyscraper (NPMS) studio is done in collaboration with HOK, the Marquette virtual reality laboratory (CAVE), and with other skyscraper experts in the field. In this studio we continue to define our new architectural style called Neo-Postmodernism which is based heavily in innovative technology. In order to fully understand the NPMS style, students will learn from current digital-based precedents. Students will learn to use 3DS MAX and the CAVE as modeling and animation tools to create individual NPMS skyscraper models.
Once students have created their own NPMS models, they will then learn how to write an architectural program for that skyscraper. The major issues to be dealt with are: site visits and design (e.g.: designing solar parking lots); podium and tower design; circulation and core design; environmental technology including new HVAC methods like cross ventilation, sustainability, smart skin, etc.; and new structural technology.
Lectures and evaluations will be face-to-face, internet-based, and through the virtual reality laboratory.
ARCH 615/815 Studies in Architectural Technology and Theory
Subtitle: Intelligent Skins-Applied Design Realization
Instructor: Greg Thomson,
Towards Zero Energy Buildings Through the Iterative Design Process Imagine an architecture where the skin of the building not only negotiates and mitigates the differences between inside and outside, but also communicates those differences in multivalent ways to respond to occupants needs, demands of climate, and energy supply. Intelligent Skins for Intelligent Buildings is a design studio that will use design, research, and analysis methods to inform the appearance, performance, and intelligence of the building skin for the intelligent building of the future.
Current high performance buildings consist of integrated and modular components. In the future these components will include intelligence, which will provide for minimal configuration and system commissioning requirements, as well as controls, monitoring, and diagnostic capacity. Intelligent skins will contain autonomous features allowing them to function and provide local interfaces and feedback to users. These embedded intelligences will enable plug-and-play controls and diagnostics, allowing individual intelligent-agent controllers to work collaboratively across a network to minimize operating cost and maintain comfort in response to time-varying conditions. Façades of this type will be dynamic, changing appearance to respond changing interior and exterior conditions.
The intelligent skin of an intelligent building will move beyond passive control of energy flows (heat, light, solar radiation), to being an active agent in optimizing energy flows. Intelligent buildings will have intelligent skins to navigate the complex relationships between human comfort, capricious climate conditions, and fluctuations in energy supply and costs. This skin will communicate with building systems to optimize interior service demands (e.g. heating, cooling, lighting, computing) with the energy grid to determine where and when energy is used – timing the use of immediate needs for the least cost and lowest emissions, and future needs with the cleanest source of energy. Ensuring this capacity will require not just smart building components, but intelligent ones that can forecast energy demand and production, and make complex calculations of human interaction with the built environment.
The primary goal of this studio is to participate in design-based, iterative processes for developing and demonstrating concepts and technologies to enable the design of Intelligent Skins for Intelligent Buildings.
Specific objectives are to: 1) develop an analysis framework for designing modular and intelligent building subsystems; 2) identify and develop modular, intelligent building envelope and comfort/energy delivery subsystems; 3) develop architectures and methodologies for embedded intelligence and plug-and-play modules to enable high performance buildings; 4) evaluate the integration of modular, intelligent subsystems into whole building systems.
ARCH 615/815 Studies in Architectural Technology and Theory
Subtitle: Corporeal Systems
Instructor: Kyle Talbott,
The studio focuses on the detailed design of floor, wall and ceiling systems through the medium of large-scale models, parametric simulations and prototypes. The studio examines the influence of material properties, tectonics and fabrication processes on architectural design, and it offers students an opportunity to aggressively explore parametric design methods. Additionally, students are asked to draw inspiration from a study of the human body – its anatomical structure and cladding, as well as its circulatory, impulse, haptic, vision, joint and motive systems. By designing the intimate moments of contact between architecture and the body, students explore the potentialities for human-architecture interaction at the scale of an individual or small group of occupants moving through interior space.
Students select any two systems to develop from three basic types: floor, wall or ceiling. Hybrid systems are possible. Students also select one or more programmatic features for each system such as: aperture, storage, seating, privacy, light-emission, sun shade or acoustical dampening. Each system is developed in detail and deployed as an intervention in an existing interior space. Students select sites located in the School of Architecture and Urban Planning Building, or in other buildings on campus or in other local public spaces. Students conduct a detailed site analysis and feasibility study. Students develop a detailed program of use to flesh out general programmatic features and bring them to life on a particular site. To develop the systems, students undertake a process of iterative prototyping, using larger-scale models as their primary medium. Students are encouraged to explore rapid prototyping and digital fabrication methods, and workshops (during regular studio time) will be held to introduce techniques of parametric design in Grasshopper. Students conduct precedent studies related to fabrication methods and detailing. Students perform basic cost analysis to estimate the cost to fabricate their systems. Students consider alternative materials such as scrap, salvaged and re-purposed materials and are encouraged to approach local manufacturers to acquire material donations in order to fabricate a full-scale, working prototype of a portion of their systems. (Fabricating a full-scale prototype is not, however, a requirement of the course.) Students may operate individually or in teams, as they desire. Students are encouraged to organize a public exhibition of work at the conclusion of the semester.
Next to Nothing: Condensed Housing in the Urban Periphery
Most of us, trained by the academy to approach the suburb either with snobbish disdain or with an equally patronizing appreciation for its middlebrow, B-Movie ambiance, consider housing in the periphery an inferior alternative to life in the urban core and its fertile “culture of congestion” (Rem Koolhaas): suburbia has become architectural terra non grata, an aseptic domain homogenized by demographic and functional monoculturalism. And yet, while it has become abundantly clear that the unfettered outward expansion of cities in its current form is both fiscally irresponsible and ecologically unsustainable, a majority of North Americans continues to move, and live, outside the city center, where housing options are largely limited to scattered, low-density developments exploiting the myth of home ownership as an American birthright. At the same time, quality housing in the urban cores of metropolises like New York, Chicago and San Francisco are becoming progressively unaffordable for a broad segment of the population, often forcing even those who would like to live in the city to settle elsewhere. Over the last decade, tens of thousands of apartments and condominiums have been added to the urban housing stock, but these units tend to be designed for a narrow demographic stratum at the upper end of the income scale.
Using as our laboratory a site in Chicago’s vast suburban hinterland and operating at the intersection of architecture and urbanism, this studio will design a large-scale, high-density housing complex – a prototype for a compact, condensed residential community clustered around an existing commuter rail corridor, exploring new dwelling typologies that transcend the false choice between dense urban living on one end of the spectrum and freestanding single family homes sprinkled loosely over the suburban landscape on the other. “Next to Nothing”, the title of the studio, alludes to the location of the proposed development embedded in the middle of Chicagoland’s bland ex-urban landscape, its lack of a genius loci requiring the design of a project that constructs its own context. Special attention will be paid to issues of identity: in a condensed housing estate where spatial experiences leak into each other and comingle, how can the concept of density be re-appropriated as a commodity and amenity, rather than a detriment or annoyance? What are the architectural devices that allow us to negotiate between isolation and interaction, between privacy and collectivity, and turn a generic housing project into a genuine community, generating the type of “neighborliness” the Team X members described in their critique of CIAM almost 6 decades ago?
Students will be introduced to comprehensive design strategies for large-scale housing projects, addressing simultaneously basic urban design considerations and specific architectural issues such as exterior and interior space-making, contemporary concepts of dwelling and domesticity, issues of materiality, and explicit tectonic details, all with the goal to develop a comprehensive architectural proposal for a project with inherently urban implications. Our conceptual design exploration will be complemented by a technological focus on the rapidly evolving field of contemporary wood construction, continuing a research agenda that we started in the fall of 2013. We will investigate how “raw” as well as engineered wood products can be utilized as both structure and envelope, culminating in a comprehensive building design with a high level of innovative and expressive architectural detail.
Students are expected to actively engage in a rigorous architectural dialogue throughout the semester and to embrace the studio’s ambitious and time-intensive design and research agenda. In addition, students will be required to make extensive use of the school’s digital fabrication lab and wood workshop and will be asked to produce a series of physical models and mock-ups over the course of the semester. This studio will be conducted in collaboration with the Jade University of Applied Sciences in Oldenburg, Germany, where a parallel studio will investigate the same program, site, and technological theme. We will meet students from Jade at a joint site visit in the fall. The goal is to foster the vibrant exchange of cross-cultural ideas that can fertilize the design process here and abroad. Throughout the semester, several project-related field trips are planned, as are visits by knowledgeable critics to discuss technical strategies and add outside perspectives to our inner-studio dialogue. The studio will conclude with a joint publication of our findings and of representative student work from both schools. This studio will be co-taught by Sebastian Schmaling and Brian Johnsen, Visiting Professors in Practice at the School of Architecture and Urban Planning and founding partners of Johnsen Schmaling Architects. Johnsen Schmaling Architects is a design and research studio whose work has garnered critical acclaim for its conceptual clarity, formal discipline, astute detailing, and an unequivocal commitment to architectural innovation and environmental sustainability.
ARCH 635/835 Studies in Architectural History and Precedent
Subtitle: Historic Preservation Studio
Instructor: Matt Jarosz,
The Historic Preservation Studio a required course for students pursuing the Preservation Studies Concentration. This studio focuses on the interrelated problems of historic preservation, adaptive reuse, and the design of new construction. These issues are investigated through design interventions in complicated and controversial physical, social, and political settings. The purpose of the studio is to go beyond the hypothetical and to use real programs and real budget constraints to address matters of design, heritage research, technology, and building construction with extant buildings and environments. These existing conditions will not merely serve as the default backdrop for new design interventions, but will, in fact, determine the most appropriate reuse function and visual expression for a new generation.
This studio is an introduction to a new way of understanding the role of the architect in the creation of intelligent and sustainable environments. Design proposals in this studio will be less about individualism and self-expression and more about the spirit of cooperation and collectiveness. Our interventions will use existing buildings and environments in a respectful way, one that understands and values heritage significance and embodied entropy. Our philosophical partners in this undertaking will be the vast and growing collection of visionary leaders who understand that existing buildings need to be the baseline component of smart growth. Retention and expansion will be the new normal. Successful proposals will neither be sentimental nor abrasive to the existing heritage fabric.
ARCH 636/836 Studies in Form and Composition
Subtitle: Small Box
Instructor: Kyle Reynolds,
The small box studio will investigate issues of iconography, seriality, materiality, and speed relative to a chain or branch typology. In this studio, the term small box is used to define those building types that are ubiquitous like a big box but have a much smaller footprint: think gas station, bank, restaurant, coffee shop, etc. We will begin the studio with research on existing small box stores with each student studying a different chain. After the small box type has been thoroughly unpacked we will propose alternative design strategies on a series prototypical sites that range from urban to suburban. Representation will be paramount to the investigations in this studio.
ARCH 636 Studies in Form and Composition
Subtitle: The (un)Making of the Museum
Instructor: Mo Zell,
The Museum is not a neutral context in which to display a collection of art. The exhibition – its size, shape, color, text, frame, material, and so forth influence the reading of art.
This studio uses a small public institution, the museum, as a vehicle to question and provoke issues relevant to the exhibition of art. Students will be (un)making the museum by MAKING a series of nontraditional exhibits - ones that provoke new ways of seeing and understanding art.
Each student will be required to take a position on how to address the neutrality of the exhibition of artwork and this will be manifest in full- scale constructions.
Weekly visits to local and regional museums will be part of the studio including in-depth discussions with museum curators. An interest in physically making things is a must.
ARCH 645/845 Studies in Urban and Community Design Theory
(with URBPLAN 858 Urban Design Studio)
Subtitle: Urban Landscape: Watersheds, Weeds and Wheels
Instructor: Ray Isaacs,
Watersheds: geologically defined pieces of earth, each drained by a river or other tributary of water. For our purposes the watershed of interest is that of the Kinnickinnic River in the South of Milwaukee and beyond.
Weeds: Plants emerging of their own volition given the appropriate ecological conditions. In our case we will creating conditions for the emergence of a variety of habitat types along the a stretch of the Kinnickinnic River.
Wheels: Specifically circular objects intended for turning or rolling. Here we use the term as a reference to bicycles, skates, wheelchairs, and expand that to include all things encompassing urban recreation. In this studio course, students will be jumping scales, ranging from the small (child, tree, play object) to the large (neighborhood, watershed, recreational infrastructure) with the ultimate goal of redesigning a portion of a river, its ecologies, and the human landscape situated within those ecologies. The human landscape may include playgrounds (for adults as well as children, bridges, pavilions, educational structures, and places for people to gather, as well as disperse. Students will use several methods of observation, analysis, planning and design: clay modeling, watercolor painting and diagraming, GIS, 3d modeling, digital visualization, and direct experience to design a didactic urban landscape that others can touch, smell, taste, hear, comprehend and enjoy.
** This is a very REAL project and quickly developing, and we will work with the individuals and organizations making it happen!
ARCH 645/845 Studies in Urban and Community Design Theory
(with URBPLAN 858 Urban Design Studio)
Subtitle: Community Design: Washington Park Collaborative
Instructor: Arijit Sen,
Washington Park Collaborative is a consortium of three upper level art, architecture, dance and design studios that explore how multidisciplinary design practice can engage professionals, academics and local cultures and communities. Our collaborators and participants include Quorum Architects, Washington Park Partners, United Methodist Children’s Services, Office of Undergraduate Research, UWM, Milwaukee Public Library (Washington Park Branch), Our Next Generation, Express Yourself Milwaukee, Amaranth Café, Bus Stop Coffee Shop, Community First Inc., Artists Working in Education, Milwaukee Habitat for Humanity, neighborhood residents, business owners, and UWM, UW Madison and Milwaukee Institute of Art & Design (MIAD) faculty and students. This trans-disciplinary, multi-campus collaboration is associated with the Buildings-Landscapes-Cultures (www.The fieldschool.weebly.com) field school. This studio examines methods and traditions to train a civic-minded architecture student to communicate, hear, listen and work with local partners at the Washington Park neighborhood of Milwaukee. Quorum Architects staff will serve as mentors for students and commit to attend design reviews. Design projects will be defined and generated together.
GRADUATE ONLY STUDIOS
ARCH 825 Comprehensive Design Studio - Prereq: Arch 516(C) Subtitle:
Subtitle: BIM Studio
Instructor: Gil Snyder,
Building Information Modeling (BIM) is rapidly emerging as the tool of choice for building design, construction, and facility management. The studio focuses on joining design and technology in a fully integrated environment that draws from professional engineering and software consultants as a resource. It seeks to underscore the development of appropriate strategies for working with BIM technology in an integrated practice mode, both as a powerful force for design and as a critique of contemporary practice. The semester is organized around the following:
1) a 6-credit design studio [ARCH 825 Comprehensive Design Studio-Subtitle: BIM Studio] that is taught by Professor Snyder with collaboration from consulting engineers in a dedicated SARUP studio;
2) a 3-credit BIM seminar/workshop [ARCH 583: (Revit Skills Workshop)] taught by professional BIM trainers from the offices of Eppstein Uhen Architects, Milwaukee, and coordinated by Professor Snyder. Students enroll in the seminar/workshop simultaneously with the IP_BIM studio. The seminar is taught in a dedicated EUA computer training lab using Autodesk® Revit® building software.
The studio adopts a materials-based pedagogy and is focused on research and experimentation with applications related to the use of mass timber construction as an efficient ecological building system.
ARCH 825 Comprehensive Design Studio - Prereq: Arch 516(C)
Subtitle: ‘Z’ Addition
Instructor: Jim Wasley,
This Comprehensive Design Studio proposes to explore the final frontier in the build out the UWM School of Freshwater Sciences by gutting the building's penthouse and building an addition on top of the existing industrial structure that is the core of the UWM facilities in the Inner Harbor. This is the 'Z' addition in two senses- first that it is an exploration of the 'Z' dimension or vertical axis of the building, and second that it is the last piece in the puzzle of developing the Great Lakes Research Facility's full potential.
The GLRF Penthouse is a clear span structure 54' wide x 525' long, including the clay storage volume at the west end of the building with a clear span volume of 54' x 75" x 50' high perfect for housing a large lecture hall or travelling circus. By working within and adding a floor to this industrial structure the studio is tightly constrained to issues of building programming, interior spatial and light qualities, building structure, circulation, environmental systems and materiality. You have no ground, only the sky to be responsible to. The roof of the GLRF building also has some of the best views of the City available anywhere.
This addition will house primarily bench laboratories and offices for the School of Freshwater Sciences. It will also house a large lecture hall, Water Policy Institute offices, Dean's administrative suite and a recreation facility, lounge and cafe for School students and faculty. We will work with the Dean, faculty and students of the School of Freshwater Sciences as clients. This is a very real if improbable building project.
The project will be designed as a LIVING BUILDING.
As a COMPREHENSIVE studio, we will cycle through the project in detail from programming to environmental systems design to construction detailing, and produce a comprehensive presentation of your individual designs. We will ultimately produce both large scale physical models and a short set of working drawings with an emphasis on facade composition and high-performance envelope design.
There will be opportunities for paid student work both before and after the fall semester- preparing base models for the studio's use and preparing exhibition materials that combine the research products of the two courses.